﻿package mortal.game.net.command
{
    import Framework.MQ.*;
    import Message.Public.*;
    import mortal.game.manager.*;
    import mortal.game.net.broadCast.*;

    public class SystemTimeCommand extends BroadCastCall
    {

        public function SystemTimeCommand(param1:Object)
        {
            super(param1);
            return;
        }// end function

        override public function call(param1:MessageBlock) : void
        {
            var _loc_2:* = (param1.messageBase as SPublicDateTime).publicDateTime;
            ClockManager.instance.resetNowTimer(_loc_2);
            return;
        }// end function

    }
}
